If we ask an Industrial Designer about the way to capture the first idea of a product, I am almost sure that the answer would go through making a sketch with paper and pencil, using a graphics tablet or designing in 3D through some computer software. In any case, what we are thinking about the object and that we shape is a representation of the idea, a first step that connects what we have in mind with reality. Imagine now that we go a step further and want to test how our product or the design we have sketched works. We would think about creating a prototype, a mold, an object with materials close to those we will finally use. We are then approaching a very important concept: simulation. You do not need to craft the physical object. Today, just as we can create 3D designs of objects or complete systems, we can also add attributes and thus test real situations where we will diagnose their behavior.
If we join both terms, we will have as a result digital or virtual prototypes of existing objects. Take Formula One racing simulators as an example. You may have seen professional drivers use what may appear to be a video game. However, this is Gambling Email List something that is trained regularly and you don't have to be in a real car. Dozens of internal and external conditions, such as the track, weather changes, the car itself or the different settings that we are testing, allow the experience to be totally different. This simulator is a model of the multiple realities that we can find if we really decide to get behind the wheel of a vehicle with these characteristics. Currently, a professional Formula One driver dedicates hours each week to the simulator, since it has become an essential tool in training for this sport.
Our time is clearly marked by access to information. If we continue with the example exposed before, we have on the one hand the simulator, on the other hand, the data (conditions) that we are capable of applying, and finally those other data that we obtain as a result. Although it seems like a simple application given its similarity to the description of a video game, we have just experienced what we can do with a digitized "copy" of a car in a real race. In other words, we have compiled information, a digital model has been created as close as possible to reality, and some data has been obtained as a result that we can use later. These data are handled through technologies such as AI, IoT or Big Data, and allow a pilot to experience many different conditions on the same circuit.